World Erotic Fighting Tournament

WORLD EROTIC
FIGHTING RPG

Not just combat · Not just seduction

Beneath the neon lights of Metropolis, crowds roar for a spectacle that fuses raw strength with staged desire. This is the World Erotic Fighting Tournament — where fighters test body, will, and charisma in regulated turn-based combat under referee supervision.

This is a structured mechanical RPG. Every clash is resolved with dice pools, initiative orders, and tracked stats. You declare your maneuver. Your opponent declares theirs. Initiative decides who strikes first. The system handles the rest — damage, arousal, dizziness, all calculated and displayed after each round.

Three fighter archetypes dominate the league: the Striker who favors heavy blows, the Temptress who weaponizes seduction, and the Grappler who controls through unblockable holds. Each grows through XP, spending it according to their archetype priority between fights.

"Some seek glory. Some crave fame. Some hunger for dominance. Others simply wish to prove they are the most captivating warrior alive." — Tournament Creed

The path is long. Free Matches build your reputation. The Rookies League Gauntlet demands ten official bouts. The Intermediate League follows. At the summit, the World Erotic League Gauntlet awaits those with twice as many wins as losses.

The crowd does not know your name yet. Step into the ring and change that.


FIGHTER ROSTER

Featured combatants of the current season

Mara Kuznetsova in fighting stance
MARA KUZNETSOVA

Archetype: Striker  |  Style: Power-focused heavy punches. "It's just math until you're in the ring. Then it becomes blood and sweat."

Luna Rossi in boxing guard
LUNA ROSSI

Archetype: Duelist  |  Style: Speed-focused light strikes and dodge control. Orange fire in the ring, neon confidence outside it.

CLASSIFIED
SERAPHINE VOSS

Archetype: Temptress  |  Style: Seduction-focused. Preserves WP for dodge. "Why throw a punch when a glance can end the fight?" Profile image pending league registration.


System Rules Summary

World Erotic Fighting Tournament — Combat Reference

01

Combat Fundamentals

  • Fights are turn-based. Declare simultaneously.
  • Initiative = DEX + Maneuver Modifier
  • Tie → Higher WIT, then higher AR
  • No reactions after reveal
02

Maneuver Mechanics

  • Punch: Light +2 Init -1 Dmg · Med +1 Init · Heavy +1 Dmg
  • Kick: Light +1 Init · Med +1 Dmg · Heavy -1 Init +2 Dmg
  • Grab: Unblockable. Only Dodged.
  • Block: Reduces HP dmg (not vs Grab)
  • Dodge: Reduces HP dmg. Costs 1 WP
  • Seduce: Targets AR. Full action or add to attack for 1 WP
03

Resolution & Damage

  • Dice Pool = STR + Technique + Mod
  • Roll 1–10 per die. 7+ = success
  • 10 = +1 success, roll again
  • Damage = Attack successes − Defense successes
  • If Damage > STA → Dizzy (lose next action)
  • Seduce: Successes − WIT reduces AR. AR 0 → Aroused (-1 all pools)
04

Progression

  • Win = 3 XP · Loss = 2 XP · Draw = 2 XP
  • Stats cost: Current × 5 (×6 above 5)
  • Techniques: Current × 4 (×5 above 5). New technique: 3 XP
  • HP/AR/WP: Spend XP = current value
  • XP spent between fights only

Mara watches the data with a warrior's focus, her muscles twitching as if translating the numbers into combat instinct. "It's just math until you're in the ring," she rumbles softly, looking at you. "Then it becomes blood and sweat. The numbers tell us how to fight, but our will tells us how to win. Now that you know the rules, my Queen… how will you use them to break Luna Rossi tomorrow?"

The system's cold logic is laid bare. The choice of how to apply it remains entirely yours.

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